Attributes |
| Charisma (CHA in your
'score') represents your characters physical beauty and charm. It primarily affects: - A character's practice rate with a language scholar - Prices charged to a character by shopkeepers - The appearance of a character to other mobiles and players. No class receives charisma as a prime attribute. |
| Constitution (CON in your
'score') represents your character's physical stamina. Among other things, it affects: - The number of hitpoints a character receives each time it levels - The number of hitpoints recovered or regenerated at each tick if resting or sleeping - The number of additional moves a character receives at level - Improvement or worsening of a character's mental state, thus affecting general endurance No class receives constitution as a prime attribute. |
| Dexterity (DEX in your
'score') represents your character's agility, and it affects (among other things): - The maximum number of items you can carry at once in your inventory; with each additional point of dex you can carry additional items. - Each additional point of dexterity also lowers (improves) your natural armor class. - The number of new moves you receive each time you level, as well as the number of moves you regenerate at each tick (when resting to refresh or regain movement points). - Success chances with bash, stun and gouge, and helps determine whether a thief will be able to poison a weapon or tumble effectively. Dexterity is also very important for quaffing potions in combat. High dex will allow you to quaff without dropping many potions during the heat of battle, while a poor dexterity will cause you to accidentally drop many of the valuable vials. Dexterity is the prime attribute of thieves and vampires. |
| Intelligence (INT in your
'score') represents your character's mental capacity. Among other things, it affects: - Heavily influences the amount of mana a character gains at level - Affects the amount of mana regenerated or recovered at each tick if a character is resting or sleeping - The rate at which a character learns a new skill or spell - The percentage rate at which a character practices a new language Intelligence is an important factor in learning between combatants. If a character fights a creature several times, the more intelligent of the two opponents will gain an advantage over time... Intelligence is the prime attribute of the mage and nephandi. |
| Luck (LCK in your 'score')
represents the tendency of a character to succeed or prosper through chance or good
fortune. As in life, the exact extent of this factor remains and will always remain
shrouded in uncertainty... Also as in life, however, it can be said with surety that its influence on a character is pervasive. Though it affects some aspects of life here in a very direct manner, it can affect nearly every aspect to at least a degree. |
| Strength (STR in your
'score') represents your character's physical power. The most common concern with strength deals with how much your character can carry. For each additional point of strength you gain an additional amount of maximum carryable weight. Any character with 20 strength can carry 500kgs; Warriors, Rangers and Paladins can have a maximum of 25 strength, and can therefore carry up to 999kgs when their strength is at its maximum. Strength also affects (among other things): - Damage roll and hitroll; for each additional point of strength, each of these will increase - Chances of success for bash, stun, bashdoor, shove and drag, and the ability to dual-wield heavier weapons Strength is the prime attribute of warriors, rangers and paladins. |
| Wisdom (WIS in your
'score') represents your character's wisdom and ability to incorporate learning. Among
other things, it affects: - The number of practices a character gains each time it levels - The mana a character gains each time it levels, though intelligence affects this much more heavily - The percentage a character learns of a new language at each practice, though intelligence affects this slightly more - The ability to remove a trap or poison a weapon Wisdom is the prime attribute of druids, clerics and augurers. |