Classes

Augurer Cleric Druid
Mage Nephandi Paladin
Ranger Thief Vampire
Warrior

Augurer

The Augurer is very strong-minded in its nature, both physically and magically. It is very confident of its actions in combat, and this confidence shows in its physical appearance. The Augurer is of a medium height, with a defined bone structure which shows both intelligence and assurance. Its appearance is wizened, but at times the Augurer may look frail due to exhaustion. Though it is of a medium size, its physical strength is not. The Augurer relies on both brain and brawn to overcome its challengers. When it is confronted, its wisdom decides what course of action it should take, and wisdom is its prime stat.

While in combat, the Augurer is capable of utilizing both spells and skills to their greatest potential. However, because of the Augurer's size, it tires of magic easily. To overcome this mental exhaustion, the Augurer is a strong believer in the use of mana for rejuvination of its magical powers, and uses a lot of it. In its spare time, the Augurer enjoys the local lore, both the teaching and learning of it, as well as musical and theatrical pursuits. The Augurer is a very independent person, and spends much of its spare time in meditation, reflecting upon the days activities.

Cleric

A cleric is a mighty healer and protector of the weak. Led with a mission to heal and teach, Clerics have many varied and sundry healing spells at their command. While clerics possess some combat spells and magic to affect one's chances in battle, their main goal is self preservation. They accelerate in wisdom and knowledge as they gain in level and experience. The wisdom of the cleric in the ways of magic and the art of healing, make them a desirable asset for any group.

Druid

The druid is a lover and protector of the natural land. Be it the forests full of centaurs and deer, the streams full of fish, or the bug-infested swamps, a druid always strives to protect and preserve nature. Wielding mighty spells from the gods themselves, druids strive hard at their work.

Strong in wisdom, with a body trained to near perfection by their rugged lifestyle, a druid has many disciplines upon which to draw. From powerful spells of healing which can bring the near dead back to full vigor, to the ability to mystically create water and food, to the awesome power of nature which they command in battle via spells able to quake the land and split the sky, druids demonstrate that mastery of magic is not just a hobby, but a way of life for them. Able to face many warriors on almost even footing, and able to shield themselves nearly as well as some mages, druids are truly a gifted class.

Mage

A mage is one of the weakest classes when it comes to body, but the mage is a being of pure magic. Their minds are by far the sharpest, retaining the knowledge of some of the worlds most powerful spells. When one begins as a mage the body is weak. As they grow in knowledge, experience and power, they will become a powerful fighting force. Armed with an arsenal of various spells, with the main focus in combat spells. Their vast repertoire of spells makes them a sought after commodity in the Realms for their spells can mean victory or defeat for others. A mage must constantly study their spells for they are quickly forgotten, ruled by the three moons, the silver moon of good, the red moon of neutrality and the fabled black moon of evil. A mage has a choice of either using their powers for good or for evil.

Nephandi

Nephandi are a dark necromancer/mage blend symbolizing all that is corrupt, destructive and evil. They worship only evil and believe in the Triad of the Wyld, Weaver and Wyrm. Nephandi seek to spread damnation, disease, poison and death on their way to eating your very soul. Due to their inherent nature, they must keep a negative alignment. Nephandi relish in fire and chaos and abhor all good.

Paladin

Paladins are warrior priests who draw their power from acts of righteousness and strict adherence to the Code of The Temple of Solomon. Their strength in battle, combined with the ability to perform limited miracles is offset by the difficulty they experience in perfecting their craft, and the penalties they suffer when they stray from the path of good.

Ranger

A ranger is the outdoorsman and adventuresome free spirit of the times. A self-sufficient person, the ranger is adaptable and can survive in almost any locale. Skilled with weapons and able to utilize some of the finest armor available, a ranger is physically skilled enough to take on most any foe. However, for especially hardy opponents, a ranger also can cast many useful spells to both hinder his opponent and aid himself. From minor curative magics to blinding his enemy, the ranger is the most adept class at surviving on its own. A ranger typically travels light, but he does have the mighty strength of a warrior to carry equipment needed in his travels. Like the druid (the class other than warrior that he most closely resembles), his need for help from outside sources is low.

Thief

The thief is a dark character which makes use of many skills often deemed improper by the rest of society. Known to haunt the darkest roads and alleys. The skills of the thief reflect his way of life, be it sneaking, peeking into others' inventories, picking locks, or attacking from behind with deadly backstabs. With amazing dexterity they have the ability to circle around an enemy, but for living such a dark life, thieves have always had a bad reputation so don't be suprised if you are always under suspicion. Thieves start off fairly weak, but as they gain skills such as backstab and circle they soon become dangerous foes. A thief is always useful when there is a lock that needs to be pried, or an item that one wishes to acquire without detection.

Vampire

Vampires are one of the powerful creatures of the Realms. Being a creature of the undead, they require copious quantities of fresh blood. Instead of using mana, Vampires use blood points (bp) for spell casting. If a Vampire takes a large amount of damage, Blood points will be lost, but, Blood points can give a small surge of hit points (hp) in battle when needed. As an undead creature of the night, Vampires receive an armor class (ac) bonus at night,  a time when they can use the skill mistwalk.

Warrior

Warriors are the epitome of fighters, able to use all weaponry and armour in the exercise of their most lethal of combat skills. A warrior must be strong in body to survive his dangerous lifestyle, and though he has no magic and limited skills he is nevertheless a formidable force with which to be reckoned. Warriors learn no magic, and have no use for mana.