General |
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This command configures
some of your character behavior. Typing CONFIG alone shows you your current settings. With
a plus or minus sign and an option, CONFIG turns that option on or off. The options are:
NOTE: Toggling Config -Nice should only be performed by Avatars entering the arena for battle against each other. Lower level players who toggle this command are considered hostile and will be helled/denied should they attack another player. |
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| When your character dies,
you are reincarnated at the Altar to Thoric in Darkhaven (or your clan's temple). Your
corpse is left behind where you were killed, together with all of your equipment. Your
gold stays with you (the gods want you to have your gold). Any spells which were affecting you are canceled by death, and you lose experience points as well. Following/groups are not affected by death. Corpses decay after time. When this happens the objects inside a corpse will decay with it. Player corpses last roughly 30 minutes of real time. Only the player who died or someone in their group can retrieve objects from a player's corpse. The only exceptions are for deadly characters, who can loot each other's corpses at will. If you have chosen a deity and have gained enough favor, you may be able to supplicate to your god for your corpse. Also see 'help supplicate', 'help deities', 'help favor' for more information on deities. |
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| Your character advances in
power by gaining experience. Type LEVEL to see how many experience points you'll need for
the next few levels. You gain experience by: inflicting damage upon an opponent being part of a group that kills an opponent succeeding while learning a skill or a spell through real world usage You lose experience by: fleeing from combat recalling out of combat being the target of some spells (energy drain, etc.) dying The experience you get from a kill depends on several things: how many players are in your group; your level versus the level of the monster; your alignment versus the monster's alignment and some random variation. Your last 50 kills are recorded. Each time you kill a creature that has been one of your last 50 kills you will receive less and less exp for it. The creature will also learn from its experience with you over time; if its intelligence is higher than your own it will begin to gain an advantage over you in combat. |
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| Grouping can be a very
enjoyable experience. In addition to having someone to talk to while exploring, also having someone to help you fight. Grouping with people of different classes means you can somewhat balance out some of the class differences. The following are the commands for starting a group, talking to group members and disbanding the group.
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| No, we are not talking
about a luncheon meat here. Spam is the repeated use of a phrase, command, or channel that
causes screen scroll for others. Not only is spam considered rude, but excessive screen
scroll can interfere with the game play of anyone seeing it (not to mention combat
situations). The game will also tell you to PUT A LID ON IT and force-quit you after the
20th repeat of a single command. It is also considered spam to use the same phrase over several different channels. The use of all-caps can also be considered spam. Only use capitals to add emphasis to key words in a sentence. Moving a large number of items into and out of a container in a crowded, non-store room is considered spam. Using multiple characters to chat the same message at the same time is considered spam. Making charmed mobs or pets to cause screen scroll through movement or orders is considered spam. ANYTHING that causes excessive or irritating screen scroll can be considered spam. |