General

Config Death Experience
Grouping Rules Spam

Config

This command configures some of your character behavior. Typing CONFIG alone shows you your current settings. With a plus or minus sign and an option, CONFIG turns that option on or off. The options are:

NICE:

Toggle ability to use kill or murder to attack another player.

NORECALL:

Toggle automatic recall if you lose link during combat

AUTOEXIT:

You automatically see exits

AUTOLOOT:

You automatically loot corpses (not on pkilled corpses)

AUTOSAC:

You automatically sacrifice corpses

AUTOGOLD:

You automatically split gold from kills with your group

GAG:

Toggle whether you see battle details in full or brief form

PAGER:

Toggle page pausing on long scrolls

BLANK:

You have a blank line before your prompt

BRIEF:

You see brief descriptions only.

COMBINE:

You see object lists in combined format

NOINTRO:

Toggle whether you see the graphic screen at login

PROMPT:

You have a prompt

TELNTGA:

You receive a telnet GA sequence

ANSI:

You receive ANSI color sequences

RIP:

You don't receive RIP graphics

DRAG:

Toggle whether others can drag you if you are incapacitated

NOSUMMON:

Toggle whether you will allow player characters to summon you

GROUPWHO:

Toggles an announcement that you seek to group.

NOTE: Toggling Config -Nice should only be performed by Avatars entering the arena for battle against each other. Lower level players who toggle this command are considered hostile and will be helled/denied should they attack another player.

Death

When your character dies, you are reincarnated at the Altar to Thoric in Darkhaven (or your clan's temple). Your corpse is left behind where you were killed, together with all of your equipment. Your gold stays with you (the gods want you to have your gold).

Any spells which were affecting you are canceled by death, and you lose experience points as well. Following/groups are not affected by death.

Corpses decay after time. When this happens the objects inside a corpse will decay with it. Player corpses last roughly 30 minutes of real time. Only the player who died or someone in their group can retrieve objects from a player's corpse. The only exceptions are for deadly characters, who can loot each other's corpses at will.

If you have chosen a deity and have gained enough favor, you may be able to supplicate to your god for your corpse. Also see 'help supplicate', 'help deities', 'help favor' for more information on deities.

Experience

Your character advances in power by gaining experience. Type LEVEL to see how many experience points you'll need for the next few levels.

You gain experience by:
inflicting damage upon an opponent
being part of a group that kills an opponent
succeeding while learning a skill or a spell through real world usage

You lose experience by:
fleeing from combat
recalling out of combat
being the target of some spells (energy drain, etc.)
dying

The experience you get from a kill depends on several things: how many players are in your group; your level versus the level of the monster; your alignment versus the monster's alignment and some random variation.

Your last 50 kills are recorded. Each time you kill a creature that has been one of your last 50 kills you will receive less and less exp for it. The creature will also learn from its experience with you over time; if its intelligence is higher than your own it will begin to gain an advantage over you in combat.

Grouping

Grouping can be a very enjoyable experience. In addition to having someone
to talk to while exploring, also having someone to help you fight. Grouping
with people of different classes means you can somewhat balance out some of
the class differences. The following are the commands for starting a group,
talking to group members and disbanding the group.


Follow:

The first part of grouping is to decide who will lead. The other members of the group type "follow [leader]". This means that when you are standing and the leader walks, you will follow. Some things may prevent you from following, such as not being able to fly, not being able to pass door or the room the leader went into is private.

When you want to stop following your leader, but want to remain in the group, you may recall, sleep, rest, sit or walk away to another room. If you want to stop following your leader and leave the group, type "follow self". Never follow a person without permission! It is considered very rude. If a person asks you to stop following them, stop following them imediately. Continuing to follow someone after being asked to stop is considered harrassment and will be treated as such.

You may only follow a person who is either lower in level then you or is no more then ten levels higher then you are.

Group:

The group command is used to start the group, check group members report and to disband the group. When someone follows you, you can add them to your group by typing "group [follower]".  You may only group with people up to eight levels above you or eight levels below you.

To see the members in your group, type "group". Any person in the group may type "group" to see their own and their group members hitpoints, mana or blood points, movement and total experience to that point.

To remove someone from your group, simply type "group [follower]" again. This does not stop the person from following you though.

Talk:

You can talk to your group with grouptell. To use type "gt <message>" or "; <message>". This channel is seen only by those in your group and you are able to use grouptell in noteroom and other quiet rooms.

Quit:

Sometimes you may lead a group when a member goes linkdead, and you do not want them to continue to follow you. You can quit the game to break your group, just type "quit". If you do not want them to leave the group, but would rather not drag them around linkdead, you can move to a room where they will be safe and recall. Make sure you do not enter that room again or they will start following again.

Rules

  1. Thou shalt not kill thy fellow adventurer. (see help deadly for exceptions.)
  2. Thou shalt not stake. (See laws stake)
  3. Thou shalt not steal from Darkhaven shopkeepers.
  4. Thou shalt not harass players or immortals.
  5. Thou shalt not cause spam or use profanity.
  6. Thou shall report all bugs to immortals immediately.
  7. Thou shalt not advertise other muds here.
  8. Thou shalt not steal anothers kill.(help killsteal)
  9. Thou shalt respect immortals and their laws. (Violation of any commandment subjects you to death, banishment,torture, hell, demotion, or worse.)

Spam

No, we are not talking about a luncheon meat here. Spam is the repeated use of a phrase, command, or channel that causes screen scroll for others. Not only is spam considered rude, but excessive screen scroll can interfere with the game play of anyone seeing it (not to mention combat situations). The game will also tell you to PUT A LID ON IT and force-quit you after the 20th repeat of a single command.

It is also considered spam to use the same phrase over several different channels. The use of all-caps can also be considered spam. Only use capitals to add emphasis to key words in a sentence.

Moving a large number of items into and out of a container in a crowded, non-store room is considered spam. Using multiple characters to chat the same message at the same time is considered spam. Making charmed mobs or pets to cause screen scroll through movement or orders is considered spam. ANYTHING that causes excessive or irritating screen scroll can be considered spam.