Laws

The Realms are governed by a set of laws, most of which are simple common sense and courtesy, and all of which must be followed to ensure everyone the opportunity to enjoy the game. As with any mud, a player's presence here is a privilege, not a right, and is something we reserve the right to deny at any time at our discretion.

The Immortals of the Realms are responsible for enforcing these laws, and their decisions in these matters should be abided. If you feel an Immortal has treated you unfairly, you may petition directly to The Panel by emailing a note to theinquisition@game.org (see: help appeals).

The decisions of a God or higher are final. To see which Immortals are online and visible, type "who 51" at any time.

CHANNELS PKILL STORES HARASSMENT
MULTIPLAYING SHARING STAKE CHARM
OBJECTS CHEATING MURDER ASSIST

 

Channels

Spam (repeating the same message repeatedly or otherwise purposely causing the screen to scroll), harassment (including sexual) and abusive behavior are not permitted on any channel (this includes in 'say' or 'tell'). Do not continue to 'tell' to someone after they have asked you to stop.

Profanity is not permitted on any public channel, which is a channel seen by those other than yourself and the person to whom you are speaking. If you use profanity in a private conversation and the other party asks you to stop, please respect their wishes. The difference between '****, I'm having a bad day' and 'what is your ****** problem' should be obvious to everyone.

If any level of Immortal asks you to desist on a subject, or to move the subject to an appropriate channel, do so immediately. Continuing on a subject or channel after you are requested to stop may result in your character losing its access to channels through silencing. An Immortal's decision on subject matter and/or channel use should be obeyed.

Warning: Arguing with or flaming immortals on channels _will_ get you silenced or worse, and this may extend to your other characters as well if you push the matter. The Realms provides ample avenue for complaint without resorting to public baiting and name-calling.

Pkill

Deadly Characters are those which appear on the who list under the section titled "Deadly Characters" (type 'who deadly'). A character must be level 5 _and_ 18 years of age to officially become deadly; if you are a pkill character who doesn't fill these criteria yet, you will not appear under 'who deadly' and are _not_ yet able to pkill.

Deadly characters may not:
a) multi-play while using a deadly character
b) be shared
c) receive help (healing, shielding, portaling, etc.) from non-deadlies
d) receive Immortal corpse retrievals or reimbursements - no exceptions
e) attack players more than 5 levels outside their own
- includes picking up disarmed weapons from someone outside your range
- includes healing a fighting character outside your range
- includes looting the corpse of someone outside your level range

Deadly characters are allowed to:
a) pkill another player who appears on the deadly list (who deadly) who is within 5 levels of their own.
b) loot the corpse of the fallen deadly player, provided they were the tank or dealt the killing blow.
c) use mobs within or lower than the pkill level range of the victim

Warning: Going AFK or link-dead in a non-safe area leaves you open to attack; a deadly is open to attack every second online, link-live or not.

Stores

Shopkeepers inside Darkhaven are protected by the laws of the city's Lord, Duke Luther. As the gods have pledged their favor to Darkhaven, they have imbued these shopkeepers with the powers necessary to carry out retribution against those who defy these laws. In short, anyone who chooses to attack a Darkhaven shopkeeper will die brutally. In addition, they may find themselves facing the direct wrath of the gods in hell...

Those caught stealing from these shopkeepers will be incarcerated by the guards of the Duke until such time as their release is granted by the gods.

A Darkhaven shopkeeper is any mob inside Darkhaven at which you can type 'list'. If you are given a list of items for sale, or are told to try back later, it is a shopkeeper. This also applies to guild shopkeepers and the blacksmith.

Harassment

Harassment is giving a person unwanted attention, whether you perceive it as negative or positive attention. If a person is made to be uncomfortable by your attention or comments, you are harassing that person. If a person asks you to desist in talking to them or performing socials on them, and you do not stop, you are harassing that person. If you act in an intimate manner to a character, without their permission, you are harassing that person.

No form of harassment is tolerated in the Realms. We especially frown upon unwanted comments or actions with a sexual nature or explicit content. If you do not have an intimate relationship with the person, whether in real life or within the Realms, you should refrain from using suggestive actions and/or comments.

If you are caught harassing another player in any way, you can be silenced, helled, frozen, denied, and/or site banned. Harassing another player is a serious violation of the rules and will not be permitted. If you choose to harass an immortal, you will simply be deleted.

Multiplaying

Multi-playing is permitted within the Realms, with the following rules:

- you may only have one character link-live if it is a deadly character (if it appears under the "who deadly" section of the who list). You may have more than one character online as long as none of your characters are listed under the "who deadly" section of the who list.

- using multiple characters to spam any player or channel via making all characters say/tell/chat/avtalk a same message or series of messages is highly frowned upon and may earn each character a silence.

NOTE: Link-dead characters are not considered to be "online."

Sharing

Character sharing (when allowed) is always done at the risk of the players involved. Immortals will not recover any character lost to trading or sharing. Whoever owns the password owns the character.

A character may not be shared if:
- the character is a deadly character
- the character holds any leadership position in a Guild or Order

Stake

The first player to attack a mob has the rights to the kill. Others should not get involved without being requested to do so. Those receiving aid are  under no obligation to reward their benefactors. Monopolization of a mob and its repops will not be tolerated. This also includes monopolization of area item repops.

Any disputes brought to the attention of an immortal for resolution will be handled according to the immortal's discretion. All such decisions are final.

Charm

Do not bring aggressive mobs into or near Darkhaven, as when their charm wears off (either naturally or by attack) their aggressive nature will return. Also do not bring aggressive mobs into areas which are lower in level than the area from which the mob originally came. You can use the 'areas' command to check an area's level. See 'help charm' for more.

Remember, you are responsible for any action a charmed mob makes. This means that if your mob attacks someone, you'll be labelled an attacker. It also  means that if your mobs are spamming others, you will be liable under spam laws.

Objects

If you notice an item on the ground and there is a player in the room with it, do _not_ pick it up without first getting permission from the person<s> in the room. Taking such items may be considered stealing if you do not first obtain permission from those present.

Do not simply take an item to identify it without asking permission. If you are asked to drop an item you picked up, do so immediately.

Do not take items laying next to a corpse, even if no one is present, without asking the owner of the corpse if the item(s) belong to them.

Do not take items from a mob corpse unless you made the kill yourself or you have specific permission from the character who made the kill. This includes removing gold from a corpse.

* Warning: It is never wise to leave items or containers unattended and expect them to be there when you return. If there is an item on the ground and there is neither a corpse nor a player in the room, the object is considered abandoned and free for the taking.

Cheating

Cheating is a very serious offense and subjects _all_ characters involved to a slay, purge (loss of all equipment), freeze, balzhur (destruction of all equipment and public demotion to level 2), deny or even a site ban.

What is considered cheating?
- exploiting (intentionally using) a bug to gain equipment or gold
- intentionally causing the system to crash
- intentionally duplicating equipment or gold
- knowingly accepting illegal equipment (see above) from others
- attempting to duplicate equipment or gold -- * even if not successful *
- using or making profit from equipment that was accidentally duplicated
- using gold that was accidentally duplicated

Cheating hurts the game, and every player in the game. Protect yourself and report any bugs you find, and inform the Immortals if you have strong cause to believe someone is engaged in any of the above.

If you find you have accidentally duplicated an item, turn the item over _immediately_ to an Immortal or drop and sacrifice the item.

Murder

Player killing is decided the instant you cast any hostile spell or make any aggressive action against a non-deadly player. Actually killing the target means little. The only form of player killing allowed is between players whose names appear on "who deadly" section of the who list. A battle between non-deadly characters is still illegal even if those who are involved have agreed to the combat.

Being involved in an illegal pkill is a serious violation of law, and can result in a stay in hell, slay, loss of all equipment, freeze and/or deny or site ban.

Assist

A non-deadly may give, sell or trade scrolls, potions and equipment with a deadly character.

A non-deadly character may spy for a deadly character.

A non-deadly may _not_ shield, heal, summon, help, hinder, portal or otherwise assist a deadly character (this includes charm).