Starting Out |
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| To get a better idea of
how to play Realms of Despair, we highly recommend that you take 20 minutes to read the
Adventurer's Guide to the Realms. A copy of it is given to you when you enter the Realms.
To read it, simply hold the book in your hand, or in your inventory, type LOOK BOOK and
follow the instructions given. You may also view the book on-line at our webpage,
www.game.org. You can also find answers to many of your questions in the myriad of help files available. To read help files, type HELP <SUBJECT>. HELP NEWBIE has a list of these files that are especially useful for new players. If you find it difficult to read with all of the scrolling going on on your screen, we suggest several options. You can go to the Reading Room in the academy, or remain in this room. These rooms are silent rooms, where channels are silenced to minimize screen scroll. You can also reduce screen scroll by selecting which channels you wish to listen to. Typing CHANNEL shows you the number and status of channels available to your character. To turn a channel on, type CHAN +<CHANNEL>. To turn one off, type CHAN -<CHANNEL>. The Adventurer's Guide or help files will give you greater detail on what each channel's purpose is. Also remember that the Newbie Council is around to answer your questions and assist you. |
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| Important abbreviations,
words and what they mean: LAWS: The laws of the Realms are enforced by the immortals. All players are responsible for understanding and following them. Type LAWS. AC: Armor Class (Base AC starts at about 100, depending on stats, and is lowered by each piece of amor you wear. ie: AC2 on an item lowers your base AC by 2 points. The lower your AC, the better) HR: Hit Roll. Every time you attack, a random number is generated and can be modified by weapons/armour. The higher your HR, the better. DR: Damage Roll. This number modifies the amount of damage you inflict when you get a successful hit. The higher your DR, the better. SPAM: Type HELP SPAM for more information. NC: Otherwise known as the Newbie Council. Requesting Aid: When in need of aid, feel free to chat or ask for help, but it is important that you do it properly to insure speedy aid. When calling for help, be sure to identify where you are and what form of help you need. Most importantly, always be polite. People will be less eager to help you if you are rude. For example: Newplayer chats 'Help! I need aid at the nanny in the dwarven daycare, please!' would make a good help request. Newplayer chats 'HELP!' does not identify where you are or what you need and will most likely cause a delay in your getting aided. |
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The following is a list of
equipment that you really SHOULD have before you leave the Academy and wander the city.
The more body parts you cover, the better your chances of survival.
When equipment is used in battle there is always the
chance that it can become damaged, lose its effectiveness, and if damaged bad enough, it
will fall to the ground in scraps. Equipment is usually damaged by mobs using spells
against you, by the mob's magical shields, or a mob's special attacks. When equipment is
damaged during a fight, a message is usually displayed telling which piece of equipment
has suffered damage. Something like; "The druid's harm spell thrashes you! (a strong
metal collar is damaged.)" |
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| How do I stay alive?! The secret of staying alive in the Realms is pretty simple; You need to keep your armour in good shape and keep updating it as you advance in level, you need to gain as many HPs as you can when you level, you need to keep yourself healed, and when the time comes, you need to know when to run away. Stats in relation to HPs, Mana and Practices. Your character has 5 major stats; STRength, INTelligence, WISdom DEXterity, & CONstitution. All stats can be increased to a maximum of 20, with the exception of the prime stat for your char class, which can rise to 25. Each class has it's own prime stat, check the Guide. By typing "score", you can view your current stats and base stats, shown as 2 numbers; current stat "## (##)" (base stat). You want to get your INT, WIS, and CON as high as you possibly can before you gain a new experience level. INT affects the amount of mana you gain (used for spells), WIS affects the number of practices (used for training skills), and CON affects the amount of hit points you gain (your life blood). Spells, weapons & armour can all be used to increase or decrease these three stats. Finally, STR affect the amount of weight you can carry & your DR, and DEX affects the number of items you can carry and your HR. Keeping Yourself Alive... There are a number of ways to help you keep your HPs and keep yourself from dying. The most common ways; Spells, Pills, Potions & Healers. Curing spells can be cast on you by other high-lvl chars, as long as you are both either deadly or non-deadly. Pills are objects that cast spells on you when you eat them, the most common being "a small white root", available in Ocean Keep. Potions are objs, that when quaffed, cast spells on you; the most common being "anti-death elixir". And Healers are mobs that cast helpful spells on you while you rest near them, such as the Avatar of Thoric in the Academy. In order to use pills and potions, they must be in your active inv., & are invoked by typing "eat (pill)" <ex: eat root>, or "quaff potion" <ex: quaff elixir>. The Art of Running Away... There are 3 basics ways of leaving combat; Fleeing, Recalling, or Dying. There are 2 ways to FLEE; the first way is to simply type "flee" during a battle and your char will try to run away, the 2nd way to flee is to set your WIMPY. Your "wimpy" is an amount of HP, that you can set, at which you automatically try to run away from a fight. Your wimpy SHOULD be set at about 1/3 your total HP. <ex: "wimpy 20" will force you to flee when you drop to 20 HP>. Setting your wimpy to 1/3 your HPs gives you a little bit of an edge if the mob decides to give chase or summon you back when you flee. To recall during battle, simply have a "recall" or "escape" scroll in active inv. and type; "recite recall". Recalling doesn't work 100% of the time while in battle. You should also know that some areas are set as NORECALL zones and you will not be able to recall from these areas, or, if you're cursed, you cannot recall unless you use an "escape" scroll (recite escape), or have some means to remove curse. Either way, when you flee from battle, you WILL lose some experience points, but it's better than dying! Tips on Staying Healthy... If your terminal supports macros (programmable function keys), then you should set some up to help you in battle. For example; I have my F1 set up to "recite recall" when I hit it, F2 is "eat root", & if I have healing potions, F3 is "quaff potion". In my ACTIVE inv, I usually have 2 recall scrolls and 10-15 roots/potions, and I keep extras of all three in a bag. So I can hit ONE key, and either recall out of battle or get healing. Also, remember to set your wimpy to 1/3 of you max HPs every time you level. * SAVE often! * Recall scrolls are available in the scroll shop, see map of DH. Roots are in Ocean Keep. Anti-Death elixirs are in the training area of the Academy, along with escape scrolls. |
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Since several people have
asked, and since you won't know before you get to level 20, here's a "guide" to
Armour Class.
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As you wander through the
Realms, you're going to quickly find that you need some kind of portable magic you can use
to heal your wounds, or to get you out of trouble. Here are some items that are easily
available here in Darkhaven to help you out...
These are very important and useful items that you should get to know and to carry with you wherever you travel. |
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