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Code Update

News #914 posted by Kinux on 09/24/11.

Thanks to work done by Belkira and Gonnil, a number of bug fixes and behind the scenes adjustments have been implemented.

Some visible ones for you to note: - Changes will be coming in how death traps work. Once fully implemented, we will explain what these changes are. For now, avoid dt's as you've done in the past!

- There has been an adjustment to the 'Charge' skill to affect a check vs paralysis which can reduce the amount of time a victim is stunned.

- Equipment damage was not working correctly, but should once more!